2025-04-19 08:05:49 +09:00

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# Runtime Overview
## Overview
A typical runtime consists of the following parts:
- [Compiled](#compiled)
- [Allocator](#allocator)
- [Program](#program)
- [Compiler](#compiler)
### Compiled
The `Compiled` class is responsible for initializing and managing a device.
::: tinygrad.device.Compiled
options:
members: [
"synchronize"
]
show_source: false
### Allocator
The `Allocator` class is responsible for managing memory on the device. There is also a version called the `LRUAllocator`, which caches allocated buffers to optimize performance.
::: tinygrad.device.Allocator
options:
members: true
show_source: false
::: tinygrad.device.LRUAllocator
options:
members: true
show_source: false
### Program
The `Program` class is created for each loaded program. It is responsible for executing the program on the device. As an example, here is a `CPUProgram` implementation which loads program and runs it.
::: tinygrad.runtime.ops_cpu.CPUProgram
options:
members: true
### Compiler
The `Compiler` class compiles the output from the `Renderer` and produces it in a device-specific format.
::: tinygrad.device.Compiler
options:
members: true