Visuals - Model UI - Road Edges
Adjust the visual thickness of road edges on your display. Default is 1/2 of the MUTCD average lane line width of 4 inches.
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@ -107,7 +107,7 @@ void update_model(UIState *s,
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const auto road_edge_stds = model.getRoadEdgeStds();
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for (int i = 0; i < std::size(scene.road_edge_vertices); i++) {
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scene.road_edge_stds[i] = road_edge_stds[i];
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update_line_data(s, road_edges[i], 0.025, 0, &scene.road_edge_vertices[i], max_idx);
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update_line_data(s, road_edges[i], scene.model_ui ? scene.road_edge_width : 0.025, 0, &scene.road_edge_vertices[i], max_idx);
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}
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// update path
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@ -389,6 +389,7 @@ void ui_update_frogpilot_params(UIState *s) {
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scene.lane_line_width = params.getInt("LaneLinesWidth") * (scene.is_metric ? 1.0f : INCH_TO_CM) / 200.0f;
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scene.path_edge_width = params.getInt("PathEdgeWidth");
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scene.path_width = params.getInt("PathWidth") / 10.0f * (scene.is_metric ? 1.0f : FOOT_TO_METER) / 2.0f;
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scene.road_edge_width = params.getInt("RoadEdgesWidth") * (scene.is_metric ? 1.0f : INCH_TO_CM) / 200.0f;
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bool quality_of_life_controls = params.getBool("QOLControls");
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scene.reverse_cruise = quality_of_life_controls && params.getBool("ReverseCruise");
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@ -267,6 +267,7 @@ typedef struct UIScene {
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float lead_detection_threshold;
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float path_edge_width;
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float path_width;
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float road_edge_width;
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float speed_jerk;
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float speed_jerk_difference;
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float speed_limit;
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