carrot/tools/replay/consoleui.h

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#pragma once
#include <array>
#include <mutex>
#include <vector>
#include "tools/replay/replay.h"
#include <ncurses.h>
class ConsoleUI {
public:
ConsoleUI(Replay *replay);
~ConsoleUI();
int exec();
inline static const std::array speed_array = {0.2f, 0.5f, 1.0f, 2.0f, 3.0f};
private:
void initWindows();
void handleKey(char c);
void displayHelp();
void displayTimelineDesc();
void updateTimeline();
void updateSummary();
void updateStatus();
void pauseReplay(bool pause);
void updateSize();
void updateProgressBar();
void logMessage(ReplyMsgType type, const std::string &msg);
enum Status { Playing, Paused };
enum Win { Title, Stats, Log, LogBorder, DownloadBar, Timeline, TimelineDesc, Help, CarState, Max};
std::array<WINDOW*, Win::Max> w{};
SubMaster sm;
Replay *replay;
int max_width, max_height;
Status status = Status::Playing;
std::mutex mutex;
std::vector<std::pair<ReplyMsgType, std::string>> logs;
uint64_t progress_cur = 0;
uint64_t progress_total = 0;
bool download_success = false;
};