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#pragma once
#include <QPainter>
#include "selfdrive/ui/ui.h"
class HudRenderer : public QObject {
Q_OBJECT
public:
HudRenderer();
void updateState(const UIState &s);
void draw(QPainter &p, const QRect &surface_rect);
private:
void drawSetSpeed(QPainter &p, const QRect &surface_rect);
void drawCurrentSpeed(QPainter &p, const QRect &surface_rect);
void drawText(QPainter &p, int x, int y, const QString &text, int alpha = 255);
float speed = 0;
float set_speed = 0;
bool is_cruise_set = false;
bool is_cruise_available = true;
bool is_metric = false;
bool v_ego_cluster_seen = false;
int status = STATUS_DISENGAGED;
};